
Chuck Dawg
Artic Blue Freelancer Alliance
|
Posted - 2007.05.06 02:09:00 -
[1]
Edited by: Chuck Dawg on 06/05/2007 02:06:26
Originally by: John McCreedy It's become apparent for everyone who is involved in Allliance/0.0 level warfare that it is just not fun anymore. It has become hugely inbalanced towards the Titan owner. Far from reducing Blob warfare, it has increased it. It's lead to escalation where Alliance bring ever increasing numbers of pilots to the field of battle in the hope that they will be able to either take down the Titan or at least have enough of a fleet left after the DD weapon that they'll still be able to fight.
This first started with POS, then Soverignnty and now Titans and it's plain for anyone to see that 0.0 based warfare needs a radical re-think by CCP if Eve is to keep its veteren subscribers. What's worse is it's not even limited to vets. Intermediate and Rookie subscribers have little to no chance of being able to tank a Titan so that puts them off 0.0 warfare.
So how do we solve this problem? Let's look at two statements made by CCP in EON issue 1. in the artical about Capital Ships:
At the begining of the articale, they said "The original plan was for titans just to be huge ships, kind of like mobile stations.""That concept didn't really appeal to us, it didn't add to the game or give Titans a specific role".
Later in it, CCP said "We are utterly committed to giving ships supportive roles and more importantly, ensuring the tacttical and strategic deployment of that support, be it offensive - like a death ray, or supportive - like a small force field as you would have around a starbase."
Keeping both of these statements in mind, Titans should have a far stronger supportive role and far less offensive role. Here's three ideas for reblancing 0.0 warfare.
- Reduce the distance they can jump. With the onset of Jump Capable vessels, Eve has become a far smaller place than it was prior to their launch. That will increase the logistical requirements with which to move them whilst giving hostile fleets a window of opportunity in which to take them down.
- Next, up the fuel requirements needed for the Jump Bridge to such a level that it becomes inpossible to move anything larger than a Battleship through it. It is utterly ridiculous that they're able to move Dreads and Carriers and Motherships through their portals.
- Finally, remove the DD altogether and give them a far greater supportive role. For me, a Titan should be a forward Command centre. A base from where operations are co-ordinated. Introduce new Leadership skills that increase the range of effectiveness for Leadership Modules up to a maximum range of region wide. Then remove the DD weapon and give Titans the ability to enter a seige mode where they can bring online production facilities with which to build more ships (no, they should NOT have a refinery, just a factory).
In my opinion, what these three changes would do is rebalance Alliance level warfare. Titans have supportive role of, assuming the pilot has the right skills trained, Fleet bonuses over an entire Region, and rather than simply nerfing it's weapons and/or armor/shields, it gives it the clearly defined role of a forward command post with which to launch invasions from and not just a mobile station.
Great ideas. I fully back the notion that a Titan should be a support platform instead of the win all vessel that can take down an entire fleet of hostiles.
Those people who say that instead of whining you should go build your own are retarded. If you knew anything about what you're saying you'd be silent instead. No Titan has been destroyed while the pilot was online. The mighty BoB has only been able to kill Titans while the pilots were offline.
So other alliances start building Titans and we end up with 5 Titans on the field per side eventually. That means every 12 minutes their force can drop a DD on you thus making the regular pilots of no use what so ever.
"I can tank a DD in my BS though." Not if they drop two on you at once in which case we all die.
|